Terance Mann - Los Angeles Clippers (2019 - 2020)

CONCEPT:
Professional athlete I created for a EA SPORT project. The player is Terance Mann of the Los Angeles Clippers (2019 - 2020).

PROCESS:
(I have to skip some steps due to NDA). Head scans of the athletes are imported in ZBrush, where the files are cleaned up. The mesh is brought into Maya where UVs are mapped and levels of designs are created.
Aspects of the characters are textured in Photoshop and xNormal. Hair is added and adjusted in Maya. All files are implemented in the game engine. Animations are applied to verify that the character deforms and animate properly.

ADDITIONAL NOTES:
I'm glad the team allowed me to take a little artist liberty with the hair. Some references I worked from had his hair out, but he often wears twists. Being Black myself, I often wear my hair in twist, and only have it loose on wash day. So I understood the references I was working from were taken on a wash day. I got the approval to add his hair in twists.