Video game industry professional with over ten years of experience in various roles, who's been credited on eleven AAA titles and one video project.
• Pitched and story-boarded video production.
• Secured funds and hired filming talent.
• Drafted scripts and coordinated with filming team to setup the scene layout for interviews.
• Directed filming for b-roll footage.
• Worked with editor to compile final composite.
• Organized and facilitated test screenings, and re-edits.
• Ensured that the video met accessibility standards.
• Worked with Communications and Marketing team to plan worldwide launch, and navigate social media traffic.
• Sculpted the likeness of professional athletes.
• Created facial, body, and hair textures.
• Applied and generated hair for characters.
• Integrated character work into database and engine.
• Resolved art bugs including updating player likeness.
• Clothing and gear creation.
• Mentorship at Electronic Arts.
• Worked directly with the art director to refine character art skills.
• Presented deliverables that grew anatomy skills.
• Led a team in Romania in QA operations.
• Telemetry tracking via Splunk, PIN, and SQL
• Reported and executed automation scripts.
• Facilitated playtests and reported community feedback.
• Ensure the games aligned with 1st party standards.
• Modeled and textured 3D environmental scenes from concept images.
• Worked alongside video editors in the placement and animation of camera’s in Maya scenes.
• Modeled and textured 3D characters and vehicles.
• Modeled and textured car and engine parts.
• Integrated 3D assets and textures into Unity.
• Modeled and textured military vehicles.
• Integrated 3D assets and textures into Unity.
• Designed level layouts used in Torque 3D tutorials.
• Modeled and textured level customization assets.
• Integrated 3D assets and textures into the Torque 3D engine.