CONCEPT:
Professional work I did for an EA SPORTS project. As a character artist, sometimes you have to work on clothing and accessories.
PROCESS:
The shoes were scanned and imported in ZBrush where I cleaned up the mesh. Afterwards the file would be imported into Maya to unwrap and optimize it into several "levels of design". The shoes are then brought into Substance Painter for texturing. The last step is integrating the textures and mesh into the game engine.