CONCEPT:
Professional athlete I created for a EA SPORT project. The player is Strus Max of the Windy City Bulls (2019 - 2020).
PROCESS:
(I have to skip some steps due to NDA). Head scans of the athletes are imported in ZBrush, where the files are cleaned up. The mesh is brought into Maya where UVs are mapped and levels of designs are created.
Aspects of the characters are textured in Photoshop and xNormal. Hair is added and adjusted in Maya. All files are implemented in the game engine. Animations are applied to verify that the character deforms and animate properly.