CONCEPT:
Professional athlete I created for a EA SPORT project. The player is Kevin McHale of the Boston Celtics (1986 - 1987).
PROCESS:
(I have to skip some steps due to NDA). The players likeness is sculpted in Zbrush, because 3D scans did not exist when Kevin McHale was in his prime. The mesh is brought into Maya where UVs are mapped and levels of designs are created.
Aspects of the characters are textured in Photoshop and xNormal. Hair is added and adjusted in Maya. All files are implemented in the game engine. Animations are applied to verify that the character deforms and animate properly.