GENERAL DESCRIPTION
I was brought on later in development to work on Dr. Kyne. I created his neutral head model and sculpt from scan data that required a lot of clean up. Afterwards, I created his color, specular, normal, and displacement maps using Zbrush, xNormal, and Photoshop. His wrinkle maps were pulled from scan data of the actor emoting, and polished in Photoshop.
I had develop Dr. Kyne's blendshapes from a number of resources: scan data, video reference, and general FACS knowledge. Overall, the character came out quite well.
ASSETS WORKED ON
- Blendshapes
- Neutral Head Model
- Neutral Head Sculpt
- Wrinkle Maps
- Color, Normal, Specular, and Displacement Maps